what tools can you not use on a bitmap layer in toon boom harmony? (4) - Contour Editor, Pencil, Pencil Editor, Smooth Editor, Why would you want to use a master palette? Check all that apply - Multiple artists can use the same colour palette and produce the same results., Each character consistently retains their dedicated colours., You cannot accidentally use a colour which is not in the master palette., Standardization and colour consistency throughout the production., Before using the transform tool, you need to have ___________ mode turned off so that it does not animate the manipulation. - animate, In which steps do you draw shapes and make sure that proportions are correct? - Construction, Which animation style/ technique draws each drawing 1 to the end in linear order? - straight ahead, What is a rig? - The process in which you will take apart the multiple pieces of your character and then reattach them together to get them to move individually, What is an Xsheet? - Lets you read the timing vertically by displaying it in a grid, with each drawing layer represented by a column, each frame of your scene represented by a row, Which is the best way to draw the hand when you are rigging a character? - The full hand is a single layer, What is the Auto- patch node? What does is do? - It is used mainly when creating joint patches for cut-out puppets drawn with pencil lines and painted in the Colour Art layer. Instead of removing a portion of the outline to attempt to create a seamless joint, What drawing would you want to start your walk cycle with? - contact, both feet are touching the ground -- the heel of one foot and the toe of the other, What would you use the Light Table for? - To see washed out drawings from other layers, What mode absolutely needs to be active in order to create animation? - Animate mode, A flatline interpolation represents which of the following? - Motion keyframes, When rigging a bone or curve deformation on it, what node would you use for the foot to follow the deformation movement? - kinematic output node, Which 2 things does a Background Layout and Posing Artist and Character, Prop and Location Designer need before they can start? - script, storyboard, Who is responsible for the look and feel of the animation?  - Art director, Which is a visual representation of how every element in your scene, be it drawing layers, pegs, effects and others are combined together to form the final composited image. And allows you to rig the elements in your scene together and add a wide range of effects to your scene. - Node View, A production may use a folder to to organize the color models. What Color models would be stored here? - characters, props and backgrounds, T/F: while layers in the Timeline view are ordered from bottom to top, in the Node view, Drawing nodes are ordered from right to left. This means that a node at the right of the Node View will appear underneath a node at its left. - TRUE, What is a matte? - The shape or opacity level of an element that can be used as a mask, What do you need to have connected to the camera in order to animation it? - a peg layer, What is the minimum number of drawing you need to not have your animation look jumpy?  - 12, Where do you edit the scene length? - scene > scene length, Which tool will pick the colour as it appears in the camera and/or drawing view instead, allowing you to pick colours that are the result of several layers composited together? - colour eyedropper, If a library is locked and you need to add folders to it, what do you need to do? - obtain the right to modify it before, What is a mouth chart? - a simple page containing mouth shapes coded with a letter, When you pan or zoom on the the z axis, how do your objects look? - Positioning your element closer to the camera makes them appear bigger, and moving them further makes them appear smaller., When you pan or zoom on the the z axis, what happens to the speed at which objects move? - Objects near the camera will move faster and objects further with move slower, where can you playback effects to see how they'll look before exporting? - the Render and Play button, Which format would you use to import multiple layers? - .PSD, What is stop motion animation? - where a person moves physical objects and photographs them to create animation, What do you have to do in order to be able to hear the sound when you move playback pointer forward or backward? - activate the sound scrubbing button in the playback toolbar, What does excessive squash and stretch give to an object? - more cartoony and rubbery look, What is the purpose of a peg? - to contain and apply its motion info to any connected asset, Which color scheme is Monochromatic? - when you use a single hue for all of your illustration, What are the 2 input ports on a cutter node? - composite (drawing) and matte (can also be the invert matte if selected), What is Rotoscoping?  - where the animator traces over each frame of a live-action movie to reproduce a realistic movemen, How do you use the Matte input port in the node view? - the order in which connected drawings are composited goes from right to left. Each node connected to the Matte-Composite's input ports has its own composite mode as well as its own invert setting. Each input connection has its own set of Input parameters, which determines how each node connected to the Matte-Composite node is composited into the resulting matte., The effect will only be applied where the matte overlaps the original image. Sometimes the matte will act as a negative shape that the effect will exclude. This all depends on the nature and editing properties of the effect., Which tool do you need to use to move when you animate? - transform, When you're using a multiplane camera to create depth, which axis are you moving on? - z, Whats the difference between motion and stop motion animation?  - stop- motion is where a person moves physical objects and photographs them to create animation and motion animation is where you use keyframes and interpolation to animate, What is a truck- in and truck- out? - a zoom in or out on the z- axis, In the Timeline view, how do you connect the layer that will be used as a matte into the Cutter? - After expanding the Cutter effect layer, you drag and drop the matte layer onto the designated Matte field, On a node, what do blue and green ports represent? - Blue indicates drawing information and light green indicates position and movement (transformation), what is a workspace and why is it important? - displays different views and toolbars. You can customize your workspace to suit your working style, save it as a new workspace, and load it from the Workspace toolbar, What is the first animation that used synchronized sound? - steamboat willie, Where are the vector points on lines drawn with the Pencil tool? - along the center, where are the points on a brush compared to a pencil? - pencil is on the inside(in the center) and brush is on the outside (along the contour), [Anticipation] - the preparation for an action such as a jump or a punch. For example, a character will squat down before pushing his body and legs up into a jump., [Straight Ahead ] - to animate your action from drawing 1 to the end in sequence order, Which principle of animation reacts to the main action? Animation Principles - Follow Through Principle, [Pose-to-Pose] - draw the key poses first (often the beginning and end drawing of the action and some other key moment between. Once the key poses are done, the breakdown and inbetween drawings are added to fill the rest of the animation., Which of these is not an optical toy? - rotoscope, [Timing] - It is the duration of an action. It is the speed and velocity of an action. It is the way actions overlap and secondary objects follow the main action., [Squash And Stretch] - it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility, [Follow Through] - All the secondary parts of your character such as hair, clothes or a cloak will continue moving after the character stopped moving, [Solidity] - The animator should always know what is under the skin of his character., [Secondary Action] - the other limbs or objects moving along with the main action. They are not the follow-through actions, which are inanimate objects reacting to the main actions. They are the limbs that move, such as the character's arms swinging rhythmically back and forth when walking, [Exaggeration] - Changing the direction of the main body curve from backward to forward in a dramatic way, using squash and stretch, snappy timing and good slow-in and slow out help exaggerate the movements and add life to your animation, A character snapping his fingers while he is doing the main action of walking is called what? - Secondary Action, Where can you NOT select a layer? - Drawing view, Which of these is not part of the Pre- production workflow? - ink and paint, What is called when an inanimate object reacts in relation to the main action in toon boom? - follow-through actions, Which phase is the animatic in? - pre production, [Arcs of Rotation ] - The motion of living things does not usually progress in straight lines. Most action follows the shape of an arc; for example, throwing a ball, swinging a bat, or nodding the head all result in arc-shaped motions., [Slow-in and Slow-out] - Most characters and objects accelerate and decelerate when moving. Most movements are not linear, What is an effect that emits light? - glow,

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