Class - Defines a new abstract data type (blueprint), Object - Instance of a class, Instance variables - Attributes of a class (generally private), Methods - Behaviors of a class, Constructors - Initializes instance variables when an object is created, Overloaded - Having more than one constructor, Void Method - Method that does NOT return a value, Return Method - Method that returns (passes) a value into the program, Static Method - Belongs to a class, but does not belong to an object, Non-static Method - Belongs to object of a class, Data encapsulation - data (instance variables) and the code acting on the data (methods) are wrapped together into a single unit, Object Oriented Design - Top Down Design: First decide classes, then figure out methods/data, Private - Restricts access to the class we're in, Public - Gives access to classes outside the declared class,

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