Student Engagement | The level of interest, motivation, and attention students show in the learning process., Asynchronous Learning | Learning that does not occur in the same place or at the same time., Gamification | The use of game elements in non-game contexts to increase participation., Discussion Boards | Online forums where students can post and respond to messages about class topics., Interactive Tools | Digital resources that allow students to actively participate in their learning process., Blended Learning | A mix of face-to-face and online learning experiences., Synchronous Learning | Learning that happens in real-time with live interaction between teacher and students., Formative Assessment | Ongoing assessment used to monitor student learning and provide feedback., Summative Assessment | Evaluation at the end of a learning unit to measure student achievement., Learning Management System (LMS) | A platform used to deliver, track, and manage online courses., Active Learning | A learning approach that involves students directly in the learning process through activities and discussions., Scaffolding | Instructional support provided to help students learn a new concept, gradually removed as competence increases., Constructivism | A learning theory stating learners construct knowledge through experiences and reflection., Peer Interaction | Collaborative learning that involves students communicating and working with each other., Feedback Loop | A system of continuous feedback between teacher and student to improve learning outcomes., Digital Literacy | The ability to use digital tools and technologies to find, evaluate, and communicate information., Engagement Strategy | A method used by educators to increase student interest and participation., Self-paced Learning | A learning method that allows students to complete coursework at their own speed., Discussion Prompt | A question or topic designed to spark conversation and critical thinking in online forums., Microlearning | Short, focused learning activities designed to teach a single concept or skill quickly.,
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Project Game 1
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