Object - An instance of a class, Attributes - Sets up the properties of a class e.g. carColor = "red", Method - Sets up the behaviours of a class, Class - A "blueprint" that describes a thing using properties and methods , Sub-Class - A type of class that is derived from a parent(super) class e.g. bike(super), mountainBike(sub), bmx(sub), Encapsulation - Data is private and cannot be accessed outside of the class/method, Inheritance - Adopting the behaviours and characteristics from a parent class, Instantiation - Create an object of a class, Polymorphism - Overriding an inherited method to provide additional functionality, Procedural Programming - An alternate approach to OO programming.,

Object-Oriented Programming Terminology

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