class, A blueprint or template used to create objects. It defines their attributes and behaviors., Object, An instance of a class that represents a specific thing in a program., Attribute, A variable that stores information or characteristics of an object., constructor, A special method used to initialize an object when it is created., access modifier, A keyword that controls who can access a class, attribute, or method., keyword, A reserved word in a programming language that has a special meaning., string, A data type used to store text, words, or characters., int, A data type used to store whole numbers without decimals

Leaderboard

Kasalukuyan kaming nagtatrabaho sa pagpapabuti ng pag-andar ng Leaderboard. Mangyaring tulungan kami sa pamamagitan ng pagbibigay ng iyong feedback.

Magbigay ng Feedback

Estilo ng visual

Mga pagpipilian

Kasalukuyan kaming nagtatrabaho upang mapabuti ang Activity Settings. Mangyaring tulungan kami sa pamamagitan ng pagbibigay ng inyong puna.

Magbigay ng Feedback

Magpalit ng template

Ibalik ng awtomatikong pag-save: ?