1. Challenges and rewards often appear at ____, adding an element of surprise. 2. The ____ of gamification involves using game-like elements in non-game settings. 3. Gamification is a popular tool ____ students to make learning fun. 4. Teachers use gamification to ____ participation in class. 5. Relaxing games promote mental ____ by making tasks less stressful and more enjoyable. 6. The ____ of gamification on learning can be very positive if designed well. 7. Rewards can ____ ____ unexpectedly during the learning process, keeping students engaged. 8. Gamification can ____ students to complete their homework by making it fun. 9. To work ____, gamification needs clear goals and meaningful rewards. 10. Many gamification techniques are ____ ____ increasing user engagement. 11. When users ____ ____ the idea of gamification, they become more involved in the process. 12. The ____ demand for innovation in education made many schools to get used to gamification.

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