Flexibility in Video-game development - With scrum, you start with basic features and grow the game into more complexity. This evolution happens organically; therefore, you’re always developing what’s most important next., Finding the fun in Video-game development - Developers can add fun in small, iterative doses. The features that add the most value in terms of fun (a critical element of any game) get added first., Development stages, Preproduction: - This stage is where artists, directors, and engineers come together to find the fun. The point of this prototyping and proof-of-concept phase is to determine whether the game is a good, fun idea before the company enters production and spends more money., Production in Development stages - The proof of concept is developed by directors, artists., SaaS - Software as a Service, Scrum and Software Development: A Natural Fit - The sky isn’t even the limit, as ideas,concepts, and reality go way beyond that now.,

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