Gamification in education is a ____ used by educators to insert game-play elements to an educational setting. The goal is usually to make learning more ____. The non-game context (which is the classroom) is transformed into a ____ environment and the non-game content (learning objectives) is transformed into a game-like ____.

tarafından

Skor Tablosu

Görsel stil

Seçenekler

Şablonu değiştir

Otomatik olarak kaydedilen geri yüklensin mi: ?