Algorithm - A sequence of instructions which, when followed, solve a problem, Sequence - A set of actions or instructions that must be carried out in a specific order, Selection - Part of an algorithm or program that branches off, it allows the computer to change what it does depending on the information received, Variable - A number or text that can change each time the program is run to change the end result of the program, Repetition - Creating loops in your program to make it more efficient, Input - Information sent to a computer by a device such as a keyboard or mouse for processing, Output - Information sent by the computer to a device such as a printer or speaker, Coding - To write in a programming language, Bug - A mistake or error in the code that stops the program from working as intended, Debug - To remove and repair the error or mistake in computer code, Structure - The way in which parts of the code are arranged or organised,

KS2 Computing Vocabulary - Programming a Game

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