Motor/Movement Skill - an action or task that has a goal and that requires voluntary body/limb movement to achieve the goal and is learned rather than being innate., Open Skill - A skill that is affected by the environment and is predominantly perceptual.., Closed Skill - A skill that is not affected by the environment and is predominantly habitual., Simple Skill - A skill that has very few judgements or decisions to be made (e.g. sprint start in swimming)., Complex Skill - A skill that has lots of judgements/decisions to make (e.g. a pass by a midfield player in hockey)., Self Paced Skill - The performer controls the rate at which the skill is executed (e.g. Tennis Serve). Usually closed skills. , Externally Paced Skill - The environment, which may include your opponent, controls the rate of performing the skill (e.g. receiving a tennis serve) Usually an Open Skill., Gross Skill - Skill involving large muscle movements, which are not very precise (e.g. shot putt)., Fine Skill - intricate muscle movement using small muscle groups. Usually very precise in nature (e.g. wrist action to apply spin to a tennis serve)., Discrete Skill - has a clear beginning and end. Skill can be repeated but performer must start from the beginning (e.g. penalty kick)., Serial Skill - have several discrete elements which are put together to make an integrated movement (e.g. the sequence of skills in a triple jump)., Continuous Skill - has no obvious beginning or end, in a cyclic action (e.g. running, swimming, cycling)., High Organisation - a skill that has elements or sub routines that are difficult to separate (e.g. dribbling the ball in basketball)., Low Organisation - A skill that has sub routines that are easy to separate (e.g. triple jump)., Sub Routines - the elements or separate movements that make up a particular skill. For example, striking a ball in hockey involves grip, stance, back lift, forward swing, strike and follow through)., Attentional Wastage - the performers concentration can be misdirected to irrelevant cues. This can damage the effectiveness of their performance and will particularly affect the way a novice learns.,
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