algorithm, A clear set of steps to solve a problem., pseudocode, A “pretend” programming language used to plan an algorithm., flowchart, A diagram that shows the steps of an algorithm using symbols and arrows., sequence, Steps run in order, top to bottom., variable, A named storage box for data that can change., initialise, Set a variable to its first starting value., assignment, Storing a value in a variable (e.g., score = 12)., input, Data that goes into a program (e.g., typed by a user)., output, What the program shows or produces (e.g., printed result)., condition, A true/false test used to make a decision (e.g., score > 18)., compare, Check two values using symbols like >, <, ==., selection, Choosing between paths using if / else., indentation, Spaces at the start of a line to show which lines belong together., trace, Follow the code step-by-step to track variable values., debug, Find and fix mistakes in code..

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