Programming conventions, An agreed upon programming practice, the way things are usually done. Using conventions allow a writer to add a structure to their programs that a reader can easily understand., Programming paradigm, A model or pattern used to write programs. A group of conventions all used together., Procedural programming, A programming paradigm that encourages the use of subroutines; functions and procedures, to manipulate data away from the main program., Object-oriented programming, A programming paradigm that focuses on the use of objects that store data and the subroutines to manipulate that data, Class, A template used to create objects. A definition of the data and subroutines an object will possess, Object, An instance of a class. Used in a program to represent a specific version of a class with data and subroutines that are accessible to the main program

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