Nice-to-have, Are “nice-to-have” features a waste of development time in small studios?, To take the hit, Is it acceptable to take the hit on graphics quality to ensure smooth performance?, Fluid, Is fluid gameplay more important than realistic animations?, A tall order, Is creating a high-quality indie game without funding a tall order or a realistic goal today?, Priorities, When deadlines are tight, what should take priority: performance, content, or visual quality?, Crystal clear, Should game design documents be crystal clear and detailed, or flexible and minimal?, Compliance with, Does strict compliance with platform and legal requirements limit creativity in game development?, To lay out, Should the lead designer lay out a fixed plan early, or allow the design to evolve during development?

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