Creating keys object, keys = pygame.key.get_pressed(), keys = pygame.keyboard.get_pressed(), keys = pygame.keyboard.keydown(), Correct way to handle key event, if keys(pygame.K_SPACE): y -= 5, if keys[pygame.K_SPACE]: game_started = True, if keys.pygame.K_UP: y -= 5, Moving up by y, if keys[pygame.K_w]: x -= 5, if keys[pygame.K_LEFT]: y -= 5, if keys[pygame.K_UP]: y += 5, if keys[pygame.K_UP]: y -= 5, Press "Enter" to start a game, if keys[pygame.K_ENTER]: game_started = True, if keys[pygame.K_RETURN]: game_started = True, if keys[pygame.K_SPACE]: game_started = True, Clear the text field, if keys[pygame.K_DELETE]: text = "", if keys[pygame.K_DEL]: text = "", if keys[pygame.K_BREAK]: text = ""

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