O‘yinli texnologiyalar deganda nimani tushunamiz?, Faqat ko‘ngilochar o‘yinlarni, Ta’lim jarayonida o‘yin elementlaridan foydalanish, Kompyuter o‘yinlarini o‘ynash, darsdan tashqari mashg‘ulot, O‘yinli texnologiyalarning asosiy maqsadi nima?, Vaqtni samarali o‘tkazish, O‘quvchini charchatish, o'quvchilarning faolligi va qiziqishini oshirish, Darsni qisqartirish, nformatika fanida o‘yinli texnologiyalar qaysi holatda samaraliroq bo‘ladi?, Faqat nazariy darslarda, Faqat nazorat ishlarida, Amaliy va mustahkamlash bosqichlarida, Uy vazifasida, Quyidagilardan qaysi biri o‘yinli texnologiyaga misol bo‘la oladi?, A)Ma’ruza, B) Diktant, C) Viktorina , D) Konspekt yozish, O‘yinli texnologiyalar yordamida qaysi ko‘nikmalar rivojlanadi?, A) Faqat eslab qolish, B) Tanqidiy fikrlash va jamoada ishlash , C) Faqat yozish, D) Passiv tinglash.
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