GAMIFICATION, It applies game-design elements—such as points, leaderboards, badges, and narratives—to learning environments to boost student engagement, motivation, and knowledge retention., GAME- BASED LEARNING, It is a pedagogical approach that uses digital or non-digital games, designed with specific educational outcomes, to increase student motivation, engagement, and mastery of subject matter., PROJECT- BASED LEARNING, It is a student-centered pedagogical approach where learners acquire deep knowledge and skills by working over an extended period to investigate and respond to authentic, engaging, and complex real-world problems or challenges. It promotes critical thinking, collaboration, creativity, and communication, resulting in a public product or presentation for a real audience., INQUIRY- BASED LEARNING, It is an active, student-centered pedagogical approach that replaces rote memorization with investigation, starting with questions, problems, or scenarios rather than just facts.

GAMIFICATION, GAME BASED LEARNING, INQUIRY- BASED LEARNING, PROJECT- BASED LEARNING

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