1) Symmetry is one way to keep a state of  a) emphasis b) variety c) balance d) focal point 2) The center of interest or focal point. a) variety b) movement c) rhythm d) focal point 3) Repetition can help organization to user experience design. a) True b) False 4) Proportion can a) direct a viewers eye to a focal point. b) can read a app. c) big bear versus little bear design. 5) To create visual interest you can direct a viewers eye by using a) movement b) line and circles c) rhythm d) proportion 6) Rhythm can be unpredictable. a) True b) False 7) Variety can bring many elements together. a) overdone. b) can use more than one type of principle c) unity d) movement 8) Using a common shape or line can bring a) variety b) movement c) rhythm d) unity 9) The way something looks or feels. a) Variety b) Rhythm c) Texture 10) This LINE goes from NORTH to SOUTH a) Horizontal b) Diagonal  c) Curved d) Vertical 11) This LINE goes from EAST TO WEST a) Horizontal b) Diagonal  c) Curved d) Vertical 12) This LINE goes normally on an angle a) Horizontal b) Diagonal  c) Curved d) Vertical 13) This LINE can show movement in design a) Horizontal b) Diagonal c) Curved d) Vertical 14) Warm Colors are a) Blue, Green, Violet b) Red, Yellow, Orange 15) COOL Colors are  a) Blue, Green, Violet b) Red, Yellow, Orange 16) The lightness or darkness of a color. a) Value b) Tint c) Shade 17) Created when adding BLACK to a color a) Value b) Tint c) Shade 18) Created when adding WHITE to a color a) Value b) Tint c) Shade 19) Often used as a base or main colors in rooms because they coordinate well with other colors a) Primary Color Scheme b) Cool Color Scheme c) Warm Color Scheme d) Neutral Color Scheme 20) a color scheme using the tints, tones, and shades of one color a) Primary Color Scheme b) Monochromatic Color Scheme c) Analogous Color Scheme

GNMS 8 Elements & Principles of Design

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