Generative performance, learned skills to respond correctly in new situations without direct teaching, Reflectivity, match something to itself without previously being taught, Symmetry, Reverse a previously learned relationship in one direction, Transitivity, Teaching two previously learned relationships, Relational frame theory, learning how things relate to each other and not just by direct teaching, Behavior Momentum, behavior will continue when it has been frequently reinforced, even when things change, Response persistence, behavior despite disruptions, such as distractions or reduced reinforcement, High-p request sequence, showing easy task before a harder request task to increase compliance, Resistance to change, behavior to continue when reinforcement or conditions change, Reponses allocation, How an individual acts when they have multiple options based on reinforcement rates or value, Imation, Performing a behavior immediately after observing a model, Observation learning, Learning behavior or its consequences by watching others, without direct reinforcement, Operational definitions, clear observable and measurable of a behavior, Direct measure of behavior, observing and recording the behavior immediately, Indirect measure of behavior, collecting and gathering information, Permanent product of measurement, measuring behavior after it happens.
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Task list part 3
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