Pseudocode, Simplified, human-readable version of code, Flowchart, Diagram that visually represents program steps, Variable, Named storage location for data that can change, Constant, Value that does not change during program execution, Integer, 158, Float, 3.14, String, "hello", Boolean, True or False, Function, A reusable block of code that performs a task, Object, Instance of a class (car, dog, person, phone), Attribute, A property or characteristic of an object (color, size, breed), Method, A function that belongs to a class (Bark, Jump), Debugging, Finding and fixing errors, Algorithm, A step-by-step set of instructions used to solve a problem, Class, Blueprint used to create objects (category of object)

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