When you run a Music Lab project, what does the computer actually follow?, The sounds you like best, The blocks you placed, step by step, The loudest instrument, The last note played, You build a song, but the drums play before you press the button. What is the most likely cause?, The volume is too high, The blocks are in the wrong order, The instruments are incorrect, The tempo is too slow, In Music Lab, why does the order of blocks matter?, Computers prefer neat layouts, Music only works left to right, The computer follows instructions in sequence, Events only work at the end, Which block tells Music Lab when to start playing music?, A loop block, A play‑sound block, An event block (like “when button clicked”), A pattern block, Clicking a button to start a beat is an example of:, A loop, An event, A pattern, Debugging, You want a short drum beat to repeat again and again without copying the same blocks. What should you use?, A sound block, An event, A variable, A loop, Which of these best describes a pattern in Music Lab?, A repeated group of musical actions, A mistake in the code, A picture on the screen, A single sound played once, You press “Run”, but no sound plays. What should you do first?, Delete the whole project, Add more sounds, Change the instruments, Check your blocks for mistakes, Checking your code to find and fix problems is called:, Debugging, Remixing, Sequencing, Looping, You move a “play sound” block outside an event block. What is most likely to happen?, The sound plays at the wrong time, The sound gets louder, The block disappears, The sound doesn't play, When students use Music Lab, they are mainly learning to:, Become professional musicians, Memorise musical terms, Think logically and creatively using code, Type faster, In Music Lab, what is a function?, A block that plays a sound once, A named set of instructions that can be used again, A mistake in the code, A block that starts the music automatically, You create a set of blocks called playBeat that plays a drum pattern. You can use playBeat anywhere in your project. What is the main benefit of turning your code into a function?, It makes the music louder, It changes the instruments for you, It automatically fixes mistakes, It lets you reuse the same code without rewriting it, A drum beat is inside a loop set to repeat 4 times. How many times will the beat play when the event runs?, 1 time, 2 times, 4 times, Forever, Your project uses a play melody block, but you hear nothing when you click Run. The melody is not inside any event. What is the most likely fix?, Change the instrument, Put the melody inside an event block, Add a loop, Rename the project, You create a function called chorus that plays a melody. The chorus function is called three times in your song. How many times will the melody play?, Once, Twice, Three times, Instrument dependent, You change one note inside the chorus function. What will you hear the next time you run the project?, All choruses include the new note, Only the first chorus changes, Only the last chorus changes, The song stops playing, You create a function called drumBeat, but you never use (call) it in your project. What happens when you run the code?, The drum beat plays once, The drum beat plays on a loop, Nothing from the function plays, Music Lab shows an error, A function called intro contains a loop that repeats a sound 2 times. The intro function is called twice. How many times does the sound play in total?, 2, 4, 6, 8, Your project has two different event blocks. Each event plays a different sound. What happens when you trigger only one event?, Both sounds play, No sound plays, Music Lab crashes, Only the sound in that event plays.

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