bargain on, Have you ever bargained on a feature being popular, but players reacted differently?, come up against, Describe a time a dev team came up against technical limitations. How did they adapt?, get through to, What’s the best way to get through to a frustrated player base after a bad update?, go back on, Is it ever acceptable for a studio to go back on promises made before release?, hammer out, How do large teams hammer out decisions about game mechanics?, hold out for, Have you ever held out for a game instead of buying it at launch? Why?, pull out of, What might cause a company to pull out of a game project?.

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