storyboard, раскадровка, concept art, концепт-арт, narrative, повествование, lore, предыстория / лор, aesthetic, эстетика / визуальный стиль, theme, тема, setting, место и время действия, combat system, боевая система, user interface, пользовательский интерфейс, level designer, дизайнер уровней, scope, масштаб проекта, limitation, ограничение, resource, ресурс, collaboration, сотрудничество, outsourcing, аутсорс, iteration, доработка / повторное улучшение, accessibility, доступность, localization, локализация, vertical slice, вертикальный срез (демо-часть игры).
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Game Dev 2 Pre-Prod
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Missrina
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