fixed ratio, reward after set numbers, fixed interval, first response after time, variable ratio, unpredictable number of responses, variable interval, time varies(unpredictable time), validity, right target, high probability sequence, easy request before hard one, generalization, skill transfer, conditioned reinforce, learned reinforcing (token,money, praise), unconditioned reinforce, naturally reinforcing (food, water, warmth), reliability, same results, intertrial interval, time between trials, duration, how long behavior lasts, rate, count + time, frequency, how many times behavior happens, inter response time, time between two behaviors, latency, time between instructions and behavior starting, whole interval, behavior occurs entire interval, partial interval, behavior happened at any point, momentary time sampling, check at exact moment, free operant, access many items freely, skill assessment, find strengths and deficits, functional assessment, find why behavior happens, forward chaining, teach first step first, backward chaining, teach last step first, discrimination training, tell difference between stimuli (touch dog not cat), establishing operation, makes reward more desirable and increase behavior to get it, abolishing operations, condition that makes a reward less desirable and decreases behavior to get it, x-axis, time (sessions days), y-axis, behavior measure (frequency rate etc), ABC, antecedent behavior consequence

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