Game-Based Learning, Students play Scrabble to practice vocabulary words and spelling., Students play Monopoly to learn about budgeting, saving money, and financial decision-making., Students participate in a Math and Science Escape Room. They must solve a series of math problems and science puzzles to discover codes, unlock clues, and eventually “escape” the room., Students use Minecraft to recreate an ancient civilization and explain how people lived during that time., Students play a business simulation game in which they manage a virtual company. They make decisions about pricing, production, marketing, and budgeting, then see how their decisions affect the company's performance., Gamification, Students complete vocabulary exercises. For every five correct answers, they earn points and unlock a new challenge level., Students answer questions during class discussions. Each correct answer earns a colored star for their team. The first team to align four stars wins., Throughout the semester, students earn experience points (XP) for completing assignments, participating in discussions, and demonstrating teamwork. XP can unlock badges and classroom privileges., Before a test, students answer review questions using Kahoot. They earn points based on accuracy and speed, and a leaderboard is displayed after each question., Each time students finish a book, they receive a stamp in their reading passport. Completing certain milestones earns badges and special recognition.

Gamification-FET Workshop

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