1. A teacher uploads a video lesson and students watch it at home, then do group discussions in class the next day. Which combination of approaches is used?, A. Direct Instruction + Gamified Learning, B. Direct Instruction + Collaborative Learning, C. Collaborative Learning + Gamified Learning, D. Direct Instruction only, 2. During a science class, the teacher shows a simulation on Canva, then students compete in teams to answer questions on Wordwall for points. What approach is dominant in the second part of the activity?, A. Direct Instruction, B. Collaborative Learning, C. Gamified Learning, D. Lecture, 3. Students are asked to research "Pax silica" in groups, create a poster, and teach it to the class. This is an example of:, A. Direct Instruction, B. Collaborative Learning, C. Gamified Learning, D. Teacher-centered only, 4. A math teacher solves 3 problems on the board, explains each step, and then gives similar problems for students to practice individually. This best illustrates:, A. Collaborative Learning, B. Gamified Learning, C. Direct Instruction, D. Student-centered approach, 5. To review for an exam, the teacher uses Kahoot where students answer questions individually and see their ranking on the leaderboard. This is:, A. Direct Instruction, B. Collaborative Learning, C. Gamified Learning, D. Lecture method, 6. Which situation best shows a shift from teacher-centered to student-centered?, A. Teacher explains, then students copy notes, B. Teacher demonstrates, then students practice in pairs and present, C. Teacher shows PPT while students listen, D. Teacher gives a quiz after the lecture, 7. A teacher wants students to develop teamwork and communication skills.Which approach should she prioritize?, A. Direct Instruction, B. Collaborative Learning, C. Gamified Learning, D. Lecture, 8. In which scenario is the teacher the MAIN source of information?, A. Students create a Tik Tok video to explain "Types of Tech", B. Students play Kahoot in groups to review, C. Teacher demonstrates how to solve a math problem step-by-step while students watch, D. Students debate about "Pax silica" in groups, 9. Evaluate this statement: "Gamified Learning can be either teacher-centered or student-centered." Is this true and why?, A. False, because games are always student-centered, B. True, because teacher can control the game or students can design the game, C. False, because games are not a teaching approach, D. True, because it only depends on the subject, 10. If your goal is for students to "learn by doing" and create their own output, which approach + example is most appropriate?, A. Direct Instruction - Teacher demonstrates solving a problem, B. Collaborative Learning - Students work in groups to create a poster about "Pax silica", C. Gamified Learning - Teacher plays Kahoot for the class, D. Direct Instruction - Teacher lectures about teaching approaches
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