AR, Gameplay with digital elements over real locations, Asset, Anything used in a video game, Bitmap, Bit or pixel image storage format, Console, Computer built specifically for gaming, Edge, Connection between two vertices, GDD, Document fully defining a game concept, Keyframing, Capturing animation through a series of frames, Mesh, Vertices, edges, and faces forming a model base, Model, Fully 3D asset built from a mesh, Pixel, Smallest unit of a screen image, Physics, Using real-life motion laws in games, Playtesting, Playing builds to find bugs and improve gameplay, Polygon, Programmed lines forming a 3D object, Render, Generating and refreshing a 2D or 3D image, UI, Menus and other on-screen interactive systems, UX, Overall user experience of a game, Vertex, Point in 2D or 3D space, VR, Gameplay experienced in a virtual 3D environment

Computer Graphics and Game Development

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