1, Would you rather churn out 10 small indie games or spend three years making one amazing game? Why?, 2, Would you roll out a game early with some bugs or delay it until it’s polished?, 3, What trends in gaming do you think developers need to stay on top of right now?, 4, What kind of player data could drive an insight about why people stop playing a game?, 5, What is harder: creating a successful game or sustaining momentum after its release?, 6, Could TikTok or YouTube accelerate the growth of a new game? How?, 7, What would a game studio need to do before taking on the Japanese or Chinese market?

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