An online game that could enhance English language learners’ motivation., Wordwall Games, SEA Games, Inter-barangay, Why do you think pupils want to play Wordwall games?, To play and learn, It reduces anxiety and fear, It enhances pupil's motivation, All of the above, The following are the objectives of this study except__________., investigate the potential of Wordwall, how gamified learning enhances language learners’ motivation, to respond to the call of 21st Century Learners, to satisfy curiosity, Who are the respondents of this study?, ODL, MDL, NLPA, May natutunan nga ba ang mga bata sa Wordwall games?, Yes, No, Maybe, Why do you think pupils feel negative about the activity?, unstable internet connection, time limit, they are only using CP, All of the above, How many pupils want to learn grammar using Wordwall games?, 10%, 0%, 90%, All of the above, Who wins the game?, the one who tries, the one who learns, the one who does not try and learn, A and B, What conclusions can be drawn?, foster intrinsic motivation, significant experience, fun competition, desire to win, a, b, c, and d, Do you think the researchers continue to use Wordwall games?, Yes, No, Never, What part of the research states the reading resources?, references, results and findings, methodology.
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