Loop - Repeat the same instruction until told to stop, Selection - Choose which block of code to run, depending on what has happened before, Sprite - The 'picture' that is moved on-screen, Background - The image behind the sprites, Variable - A user-made value that can be changed, Comparator - Used to compare the difference in two values, Events - Triggers used to determine when an action starts, Costume - Used to change the look of a sprite, Sensing - Used to decide when a sprite is interacting with an object,

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