1) What does OOP stand for? a) Optional Override Principle b) Old Old People c) Object Orientated Programming d) Overly Odd Peacock e) Ordered Opulent Practices 2) What is a Class (in Programming)? a) A foundation to build from b) Building blocks c) A place where people study d) A system of hierarchical casts 3) What is a Method? a) A semi-popular rapper b) A way of doing something in a program c) A form of storing data d) An order 4) What is an Object? a) A thing you keep in the corner of the room b) Building blocks c) A foundation to build from d) An approach 5) What are Properties? a) A place you or I cannot afford b) Characteristics of a thing e.g. its age c) A way of doing something d) An idea

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