Class, A template used to create objects. A definition of the data and subroutines an object will possess, Object, An instance of a class. Used in a program to represent a specific version of a class with data and subroutines that are accessible to the main program, Constructor, A special method used to create a new instance of an object, normally called using the name of the class., Attribute, The associated properties of an object, variables that are defined inside a class and are accessible on every object created from that class, Method, The associated actions of an object, functions that are defined within a class, Getter, A special method used to access an attribute on an object and retrieve its value., Setter, A special method used to alter an attribute on an object changing the value stored in that attribute.

Leaderboard

Visual style

Options

Switch template

Continue editing: ?