The variable “Score” is used to, Move the monster, Change the color, Count the fruits eaten, Control the sound, What happens when the monster touches the fruit?, The score decreases, The score increases, The game stops, The fruit disappears forever, When does the monster say “You Win”, When the game starts, When Score reaches10 or more., When it moves right, When you click the flag, What block increases the score?, set Score to 0, change Score by 1, if Score = 10, say “Yummy, What does the Ask block do?, Moves the sprite, Asks a question and waits for the user’s answer, Changes the background, Plays a sound, What kind of block is “if / else, Variable, Sound block, Conditional, Movement, change Score by 1, Start the game with zero, The monster moves to new place, The monster wins, The monster ate something, What does the block change x by 10 do?, Moves the sprite up, Moves the sprite right, Moves the sprite down, Makes the sprite smaller, What does the block change y by 10 do?, Moves the sprite up, Moves the sprite right, Moves the sprite down, Moves the sprite left, Which block moves the sprite down?, change y by 10, change y by -10, change x by -10, set y to 10, go to random position(), Start the game with zero, The monster moves to new place, The monster wins, The monster ate something, if Score = 10 then, The monster wins 🎉, Start the game with zero, The monster eats a fruit 🍓, The fruit moves to new place 🌀, The variable Score shows how many fruits the monster ate, TRUE, FALSE, The Answer block can be used in an If - else condition, TRUE, FALSE, The game (FEED THE MONSTER) starts with Score = 5, TRUE, FALSE, “change Score by -1” adds one point., TRUE, FALSE, The( if block - else) checks if one thing happened ONLY , TRUE, FALSE, The if block checks if something is true or false., TRUE, FALSE, The Y axis controls up and down movement., TRUE, FALSE, The X axis controls left and right movement., TRUE, FALSE.

practice study_worksheet _AI_GRADE5

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