evoke, bring a feeling, memory or image into the mind, tangible, something that can be touched or clearly perceived, cognitive, related to thinking, learning or understanding, cartridge slot, the place where a removable game is inserted, double-edged sword, something that has or can have both favourable and unfavourable consequences, obsolete, no longer in use, no longer useful, anchor, something that provides stability or a sense of security, juxtaposition, the fact of two things being seen or placed close together with contrasting effect., equitable, treating everyone equally; fair, hybrids, a combination of two different things to create something new, intuitive, based on feelings rather than facts or proof.. easy to understand oruse without instruction.

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