1. What is the main purpose of gamification in language learning according to Deterding et al. (2011)?, To replace teachers, To motivate users through rewards, To make learning more difficult, To limit interaction, Which of the following is not a game-like feature commonly found in gamified language apps?, Levels, Badges, Leaderboards, Homework books, Why does Duolingo claim to use gamification?, To make users dependent on apps, To make learning fun and keep learners motivated, To collect more data, To replace textbooks completely, Which gamified tool is specifically used to monitor young students’ behavior?, Edmodo, Kahoot, Class Dojo, Socrative, Which apps are known for creating quick, fun formative assessments?, Kahoot and Quizizz, Socrative and Classdojo, Duolingo and Busuu, Edmodo and Italki.

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