Objects, The visual elements of your game, such as characters, enemies, and interactive items, that you place in a Scene., Events, A rule that runs every moment. If the Condition (the "if" part) is true, the Action (the "then do this" part) is performed., Scene, One main area or level of your game where you place everything and set up the rules., Behaviour, A ready-made ability you can quickly attach to an Object, like making it move on platforms or jump, Global variable, A piece of saved data (like a score or high score) that is available to every single part of your game., Object Variable, A piece of saved data (like health or ammo) that is unique to a specific Object (e.g., each enemy has its own health)., Pathfinding , A Behaviour that lets an Object automatically find a clear route to a target while avoiding Obstacles..

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