Why, Game-based motivation, Instant feedback, Learner autonomy, Global access, Creative collaboration, Multimedia learning, How, Websites, Quizlet, Grammarly, ChatGPT, Moodle, YouTube, When, Flipped learning , PBL/TBL, Blended class, Distance learning, MALL use, Gamification, Where, Classroom, Online settings, Computer labs, At home, Conference hall, Library .

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