Ambience / Atmosphere / Background (BG), Environmental sounds that create a sense of place, like traffic noise, birds chirping, or wind rustling through trees., Diegetic Sound, Sound that exists in the world of the story - the characters can hear it and it's part of their reality., Non-Diegetic Sound, Sound that comes from outside the world of the film - like the musical score or a narrator's commentary. The characters can't hear it, only the audience can., Off-Screen Sound / Off-Camera Sound, When you hear a sound but you can't see where it's coming from in the shot - like a door slamming in another room or a car horn from outside the window., Room Tone / Atmos, The natural "silence" of a location that you record on set when nobody is talking and nothing is happening - just the natural acoustic character of the space., Synchronous Sound, When the sound you hear perfectly matches what you see happening on screen - like footsteps syncing with someone walking, or a door closing at the exact moment you see it shut., Asynchronous Sound, Sound that doesn't match what you're seeing on screen - like hearing ocean waves while looking at a desert, or a phone conversation from yesterday playing over today's scene., On-Screen Sound / On-Camera Sound, The source of the sound is visible in the frame - you can both see and hear it at the same time., Dialogue, All the words that characters speak to each other in a film., Internal Diegetic Sound, Sounds that happen inside a character's head - their thoughts, memories, or internal voice - that the character experiences but other characters in the scene cannot hear., Sound Effects / SFX, Any recorded or created sounds added to a film - things like footsteps, door slams, explosions, gunshots, or breaking glass., Music / Score, The musical elements in a film - whether it's an orchestral piece playing during an emotional scene or a song on the soundtrack., Meta-Diegetic Sound, Sound that comes from a story within the story - like when characters are watching a film and we hear the sound from that film-within-the-film., Wilhelm Scream, A famous scream sound effect that has been used in hundreds of films since the 1950s, often as an inside joke among sound designers., Sync Sound, Audio that was recorded at the same time as the picture was filmed, properly synchronized together., Wild Track / Wild Sound, Sound that was recorded separately from the picture - maybe recorded before or after filming, or in a different location entirely., ADR / Looping, When actors re-record their dialogue in a studio after filming, to replace poor quality location sound or to change the performance., Foley, Custom-created sound effects made by performing specific actions in a recording studio - like walking in place to create footstep sounds or crunching celery to simulate breaking bones., Boom, The long pole that holds a microphone above the actors' heads during filming, staying just outside the camera frame..
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