Seed, A number that determines the generated outputA region with a specific environment, Biome, A region with a specific environment, Chunk, A small section of the game world, Heightmap, A map where values represent terrain height, Perlin Noise, A math function for smoothing randomness, RNG, Random Number Generator, Replayability, Different experience each time the game is played, Procedural Generation, An algorithm that creates content automatically, Deterministic System, A system where the same input generates the same output, Emergent Behaviour, Complex results that arise from simple rules

PROCEDURAL GENERATION

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