1) One of the aspects of playing video games is being able to be: a) Hyperfocus b) Distracted c) Bored d) Sleepy 2) What could schools lear from video games design? a) using coins b) Intrinsic motivation c) Having players d) Using nicknames 3) A  common characteristic of the best video games: a) Logo b) Characters c) Incremental success d) Colors 4) To create a state of flow, video games have a balance between: a) Challenges & Skills b) time & gifts c) genders d) features and powers 5) The best lessons are like video games, these a) embrace conflict b) have a guideline c) have opportunities d) are easy to overcome 6) Why a video game is intuitive? a) the level is easy b) it has tricks c) people can identify where to begin, go and end d) people have opportunities 7) What have in common  the best  video games and toastmasters sessions: a) Time management b) Instant feedback c) Points d) Leadership

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