1) Users make some efforts to gain new goals or skills by completing the previous set of goals is the meaning of...... a) progress bar b) badge c) levels d) points 2) What is not included in gamification apps for enhancing and motivating ESL learning is.......... a) Kahoot b) Quizziz c) Duolingo d) Friv 3) an interactive student survey system that engages students via smartphones, tablets, and laptops, and empowers educators to create formative and summative assessments is the meaning of........ a) Quizizz b) Duolingo c) Socrative d) Edmodo 4) This is .......... This gamification resembles Facebook. So students can comment on posts, submit assignments, and monitor their progress. a) Edmodo b) Kahoot c) Socrative d) Quizizz 5) ............ made use of microcomputers and allowed more flexibility allowing for grammar to be taught implicitly. a) Gamified b) Communicative c) Behavioristic d) Integrative

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