1) These are the characteristics of gamification, EXCEPT? a) Levels b) Progress Bar c) Leaderboard d) Emoticons 2) Deterding, Dixon, Khaled, and Nacke (2011) define gamification as what? a) the use of game design elements in game contexts b) the use of game design elements in non-game contexts c) the use of non-game design elements in non-game contexts d) the use of non-game design elements in game contexts 3) What are the functions of Kahoot and Quizizz? a) To create summative or formative quizzes b) To upload contents (video platform) c) To monitor kids' behavior d) To make structured learning plan 4) Deterding et al. (2011) defines the principle of gamification as to "motivate and increase user activity and retention" via what? a) visual aid and structured tasks b) learning plan and learning goals c) rewards and reputation system d) motivation and suggestion 5) What is the name of the learning management system that specifically used for kids to monitor their behaviors? a) Socrative b) Class Dojo c) Edmodo d) Duolingo

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