1) What is gamification? a) is a website  b) is a game c) Gamification is the use of techniques, elements and dynamics typical of games and leisure in necessarily recreational activities in order to enhance motivation d) is the subfield of computer science and a branch of artificial intelligence, which aims to develop techniques that allow computers to learn 2) Where you can use gamification? a) Instagram, Youtube, Snapchat b) Whatsapp, Facebook , Telegram c) Twitch, Tiktok ,Discord d) Wordwall, Kahoot, Puzzel 3) Why not to use gamification ? a) is that too many gaming elements can just be distracting b) because you never learn anything using gamification and it's a waste of time c) because it only works for some subjects d) just becomes added noise that the learner has to comprehend while potentially missing critical information. 4) Why to use gamification? a) why children get distracted and do not pay attention to what the teacher says b) that learners learn best when they are also having fun. c) help students assimilate new information and test their knowledge. d) because it is a very good application, very easy to use and that does not get stuck 5) in which subjects the gamification can be used? a) in arts b) in maths and physics c) in all subjects d) in civics and ethics e) depends on the teacher 6) is gamification good ? a) yes b) no c) depends on the teacher d) depends on the students

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