Loop - Repeat the same instruction until told to stop., Selection - Choose which block of code to run, depending on what has happened before., Sprite - The 'picture' / character that is moved on-screen., Background - The image behind the sprites (the game level)., Variable - A user-made storage area in memory that can store a value that can be changed e.g. score., Comparator - Used to compare the difference in two values., Events - Triggers used to determine when an action starts., Costume - Used to change the look of a sprite e.g. a characters set of clothes., Sensing - Used to decide when a sprite is interacting with an object., Audience - The viewer / player of the game.,

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