1) "The use of game design elements in non-game contexts" is defined by Deterding, Dixon, Khaled, and Nacke (2011) as the definition of... a) Levels b) Leaderboard c) Gamification d) Gaming 2) Below are the characteristics of gamification, except... a) Points b) Progress Bar c) Encouragement d) Tool Bar 3) "Users can see their progress from a visual representation of their achievements". What characteristic is that? a) Leaderboard b) Progress Bar c) Tool Bar d) Points 4) Here are some gamification apps, except... a) Mobile Legends b) Class Dojo c) Socrative d) Kahoot 5) A survey system that engages students via smart phones, tablets, and laptops, and empowers educators to create formative and summative assessments is called... a) Socrative b) Class Dojo c) Edmodo d) Quizziz

Leaderboard

Visual style

Options

Switch template

Continue editing: ?