1. A ____ is a changeable value recorded in Scratch's ____. 2. Variables can only hold ____ value at a time. 3. These values can be either ____ or text (strings). 4. A variable must be given a sensible ____. 5. Program ____ must be written in the correct ____. 6. For example, the correct sequence for ____ lights is Red, ____, Green OR ____, Amber, ____.

Introduction to Scratch

Leaderboard

Visual style

Options

Switch template

Continue editing: ?