Procedural Language - Any high level language in which program statements can be grouped in self-contained blocks called procedures and functions, Object - An instance of a class, Superclass - A class that has been extended by another class. It allows the extending class to inherit its attributes and methods, Method - A program routine contained within an object designed to perform a particular task on the data within the object, Attribute - A single bit of data within a class, Encapsulation - Controlling the visibility of the object's attributes restricted and the operations that can be performed on them, Polymorphism - Technique of allowing an object to have more than one form, Instantiation - The process of creating an actual named instance of class, function - A subroutine that returns a value, procedure - A subroutine that does not return a value, passing by ref - change the actual value that is passed into a subroutine, passing by val - create a copy of the variable that is passed into a subroutine, selection - choosing which code to run e.g. if, elif, else, sequence - executing one line of code after another, iteration - repetition of code, recursive - a function that calls itself, MOD - find the remainder after a division, DIV - find the whole number part after a division, > - greater than, < - less than,
0%
A level Programming Do Now
Share
Share
Share
by
Jsimpson10
Secondary
KS5
Y12
Y13
Computing
Edit Content
Print
Embed
More
Assignments
Leaderboard
Show more
Show less
This leaderboard is currently private. Click
Share
to make it public.
This leaderboard has been disabled by the resource owner.
This leaderboard is disabled as your options are different to the resource owner.
Revert Options
Match up
is an open-ended template. It does not generate scores for a leaderboard.
Log in required
Visual style
Fonts
Subscription required
Options
Switch template
Show all
More formats will appear as you play the activity.
Open results
Copy link
QR code
Delete
Continue editing:
?