Class - A template used to create objects. A definition of the data and subroutines an object will possess , Object - An instance of a class. Used in a program to represent a specific version of a class with data and subroutines that are accessible to the main program, Instance - Every new object created from the same blueprint., Attribute - The associated properties of an object, variables that are defined inside a class and are accessible on every object created from that class, Method - The associated actions of an object, functions that are defined within a class, Constructor - A special method used to create a new instance of an object, normally called using the name of the class. , Getter - A special method used to access an attribute on an object and retrieve its value. , Setter - A special method used to alter an attribute on an object changing the value stored in that attribute.,

Leaderboard

Visual style

Options

Switch template

Continue editing: ?