Class, A template used to create objects. A definition of the data and subroutines an object will possess, Object, An instance of a class. Used in a program to represent a specific version of a class with data and subroutines that are accessible to the main program, Instance, Every new object created from the same blueprint., Attribute, The associated properties of an object, variables that are defined inside a class and are accessible on every object created from that class, Method, The associated actions of an object, functions that are defined within a class, Constructor, A special method used to create a new instance of an object, normally called using the name of the class., Getter, A special method used to access an attribute on an object and retrieve its value., Setter, A special method used to alter an attribute on an object changing the value stored in that attribute.

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