1) The example of gamified application for language learning, except... a) Facebook b) Classdojo c) Duolingo d) Quizizz 2) What is characteristic of gamification? a) Made use of mainframe computers and comprised of drills and practices.  b) Use rewards and ranking system. c) Provide interactive dynamic online learning platforms including real-time feedback. 3) One of the characteristic of Duolingo is, except... a) Chat b) Points c) Levels d) Progress bar 4) Classdojo is... a) A social media. b) An interactive student survey system. c) An online class for college students only. d) A learning management system specifically used for kids to monitor their behaviours. 5) Kahoot is similar to one of the gamified applications which is... a) Edmodo b) Quizizz c) Classdojo

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