A type of programming language where code is created by stacking and linking visual blocks. - Block-Based Language 块状语言, A software tool used to write and modify code. - Editor 编辑器, A software application that provides comprehensive facilities to computer programmers for software development. - Integrated Development Environment (IDE) 集成开发环境, The set of rules that defines the structure of statements in a programming language. - Syntax 语法, Mistakes in the code that occur when you write a statement that doesn't follow the syntax rules of the programming language. - Syntax errors 语法错误 , A programming language where code is written using text rather than visual blocks. - Text-Based Programming Language 文本编程语言, The process of defining a variable's name and type before using it in a program. - Declaring a Variable 变量声明, A classification that defines the type of data a variable can hold, such as integer, float, or string. - Data Type 数据类型, A data type that represents whole numbers. Example: 555, 2 - Integer 整数, A data type that represents numbers with fractional parts. Example: 0.8, 12.0002 - Float 浮点数, A sequence of characters used to represent text. Example: "Hello" , "Crazy" - String, A statement that assigns a value to a variable. - Casting 赋值语句, Setting a starting value for a variable when it is declared. - Initializing a Variable 初始化变量, Symbols used to perform mathematical operations, such as addition (+), subtraction (-), multiplication (*), and division (/). - Arithmetic Operators 算术运算符, An acronym used to remember the order of operations in mathematics: Parentheses, Exponents, Multiplication, Division, Addition, and Subtraction. It specifies the sequence in which operations should be performed to correctly solve an expression. When solving math problems, first calculate anything inside parentheses, then handle exponents. Afterward, perform multiplication and division from left to right, and finally, addition and subtraction from left to right. - PEMDAS 运算顺序规则, The space added at the beginning of a line of code to signify a block of code in programming. - Indent 缩进, A storage location that holds data which can be changed during program execution. - Variable, A value that does not change throughout the execution of a program. - Constant, An error or flaw in a computer program that causes it to produce incorrect or unexpected results. - Bug 缺陷, The process of finding and fixing errors in a computer program. - Debugging 调试, In software, an interface refers to the point of interaction between the user and the software application. It includes all the elements that allow users to communicate with the system, such as buttons, menus, icons, and dialogue boxes. - Interface 用户界面, A mistake in a program's logic that results in incorrect outcomes but does not prevent the program from running. - Logic Error 逻辑错误, A document outlining the tasks, timeline, and resources needed for completing a project. - Project Plan 项目计划, An early model or sample of a product used to test a concept or process. - Prototype 原型, The process of writing and maintaining the source code to create a software application. - Software Development 软件开发, used to check if a software program works correctly. It explains what to test, how to test, and when to test. - Test Plan 测试计划,
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Chapters 1.4-1.6
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