1) 1990s: As the internet becomes more widespread, universities and institutions start creating web-based courses. a) The Rise of the Internet (1990s) b) The MOOC Boom (2010s) c) Present and Future Trends d) . 2) 2000s: Online degree programs become more common. Universities adopt Learning Management Systems (LMS) like Moodle and Blackboard. a) Expansion and Innovation (2000s) b) Pandemic-Driven Transformation 3) Learning Management Systems (LMS) like Google Classroom, Moodle, and Canvas help deliver courses and track progress. a) Online Platforms b) Mobile Learning 4) Systems that personalize learning experiences based on student performance. a) Adaptive Learning b) Gamification c) Mobile Learning d) Online Platforms 5) Videos, animations, podcasts, and interactive simulations make learning more engaging. a) Multimedia Content b) Mobile Learning 6) Using game-like elements to motivate learners. a) Multimedia Content b) Gamification 7) Massive Open Online Courses offered by platforms like Coursera, edX, and Udemy provide access to courses from top universities. a) MOOCs b) Multimedia Content 8) Digital learning can accommodate diverse learning needs, such as assistive technologies for students with disabilities a) Inclusive Education b) Online Platforms 9) Learning analytics help track student behavior and performance, allowing educators to identify struggling learners early and adjust teaching methods accordingly. a) Inclusive Education b) Data Analytics in Education 10) Traditional textbooks are increasingly being replaced or supplemented by e-books, online libraries, and open educational resources (OERs) that are often free and widely accessible. a) Gamification b) E-Books

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